latest news

Consortium

March 23, 2013

More press about CONSORTIUM, this time from Eurogamer.it

Italian press about the Consortium Kickstarter.

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Consortium

March 23, 2013

CONSORTIUM updates...

Announcement of CONSORTIUM being submitted to Steam Greenlight (it took 9 months to make it through that gate...). Also 3 Kickstarter update posts.

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Consortium

March 19, 2013

CONSORTIUM on Kickstarter

Announcement of the (successful) Kickstarter campaign for CONSORTIUM. This was our second attempt at crowdfunding via Kickstarter.

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Consortium

March 19, 2013

FIRST EVER Hands-on impressions of CONSORTIUM gameplay

First ever press article about CONSORTIUM by Adam Smith at Rock, Paper, Shotgun.

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Consortium

February 14, 2013

The Peak Experience

An overview of our iDGi-1 discoveries over the past few years and where it is leading to. Also discussion of the implications of our latest upgrades and connecting into the mind of another human being. For several months, we have been connecting through this new method, only on a VERY restricted basis.

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Consortium

December 23, 2012

Solstice Event 2012

Video showcasing latest advances with realizing Zenlil and crew with iDGi-1, circa the Winter Solstice of 2012.

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Consortium

December 1, 2012

Challenges and Realizations (+ Kickstarter!)

Announcement of iDGi's first attempt to gather support via crowdfunding on Kickstarter, in December 2012.

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Consortium

November 15, 2012

3D Connection Established!

Details of Vidal Desertch's first accounts of possessing host Bishop Six Zenlil on Dec 21st, 2042 via iDGi-1.

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Consortium

November 5, 2012

Communicating through the rift

Discussion about the design of the iDGi-1 dialog system and interface.

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Consortium

September 1, 2012

3D Connection Update + A Very Special Introduction

3D Connection Breakthrough...

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ABOUT US

Established in 2006, Interdimensional Games Inc (iDGi) is a wholly independant R&D "boutique" video game studio. We're on a mission to push hard on the boundaries of first-person interactive narrative with an underlying moral and ethical compass. We make story driven first-person immersive simulations and believe in the future of voice driven VR interactive cinema.
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