latest news

Consortium

July 7, 2016

History of the best immersive sims

PC Gamer on CONSORTIUM (2014) -- "it’s an interesting take on the format, minimizing combat and instead focusing on dialogue and player choices. Most impressively, you can completely bypass the main mystery and still complete the game" -

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Consortium

February 4, 2016

CONSORTIUM official "post mortem"

Read the detailed project post-mortem for CONSORTIUM (2014) - what we did right, what we did wrong, as documented by Gregory MacMartin.

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Consortium

September 26, 2014

PAX Prime video and CONSORTIUM 2 mailing list

A video of our awesome CONSORTIUM booth at Pax Prime 2014, plus the start of our new subscriber mailing list for all things CONSORTIUM.

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Consortium

September 3, 2014

CONSORTIUM... at PAX Prime!

Photos of the CONSORTIUM (2014) team and booth at Pax Prime Indie MegaBooth 2014.

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Consortium

April 24, 2014

Master Edition Cometh April 29th

Announcement of the "master edition" of CONSORTIUM (2014), and announcement of launching onto GoG.com and the Humble Bundle store.

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Consortium

February 16, 2014

To everyone who has purchased (or is considering purchasing) CONSORTIUM...

Gregory discusses the state of CONSORTIUM (2014).

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Consortium

January 9, 2014

CONSORTIUM Status Update

Link to a steam announcement where we openly acknowledge and apologize to new seekers about all of the bad issues that still plagued the CONSORTIUM (2014) stream.

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Consortium

December 21, 2013

Winter Solstice 2013...

Gregory discusses the winter solstice of 2013 and the announcement of the release date of CONSORTIUM (2014).

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Consortium

December 10, 2013

CONSORTIUM - COMING VERY SOON TO STEAM

Announcement of Consortium (2014) coming soon to Steam.

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Consortium

December 10, 2013

Consortium is about to be released....

"A couple of hours into the pre-release version of Consortium, I realised that I was playing a version of the ‘One City Block’ RPG. The location is an aircraft rather than a collection of streets and buildings, but the philosophy holds up. Create a manageable location, a believable population to inhabit it, and provide the player with enough freedom of expression to define their role in the events that unfold. " Adam Smith (Rock, Paper, Shotgun)

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Consortium

October 6, 2013

Approaching the abyss in awe...

Vidal Desertch discusses the ramifications of giving public access to iDGi-1's ability to send people into the mind of Bishop Six in 2042 in CONSORTIUM (2014).

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Consortium

April 7, 2013

CONSORTIUM on Polygon

Link to article on Polygon discussing our "close to completion" Kickstarter campaign for CONSORTIUM.

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ABOUT US

Established in 2006, Interdimensional Games Inc (iDGi) is a wholly independant R&D "boutique" video game studio. We're on a mission to push hard on the boundaries of first-person interactive narrative with an underlying moral and ethical compass. We make story driven first-person immersive simulations and believe in the future of voice driven VR interactive cinema.
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