Consortium
July 7, 2016
PC Gamer on CONSORTIUM (2014) -- "it’s an interesting take on the format, minimizing combat and instead focusing on dialogue and player choices. Most impressively, you can completely bypass the main mystery and still complete the game" -
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February 4, 2016
Read the detailed project post-mortem for CONSORTIUM (2014) - what we did right, what we did wrong, as documented by Gregory MacMartin.
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September 26, 2014
A video of our awesome CONSORTIUM booth at Pax Prime 2014, plus the start of our new subscriber mailing list for all things CONSORTIUM.
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September 3, 2014
Photos of the CONSORTIUM (2014) team and booth at Pax Prime Indie MegaBooth 2014.
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April 24, 2014
Announcement of the "master edition" of CONSORTIUM (2014), and announcement of launching onto GoG.com and the Humble Bundle store.
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February 16, 2014
Gregory discusses the state of CONSORTIUM (2014).
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January 9, 2014
Link to a steam announcement where we openly acknowledge and apologize to new seekers about all of the bad issues that still plagued the CONSORTIUM (2014) stream.
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December 21, 2013
Gregory discusses the winter solstice of 2013 and the announcement of the release date of CONSORTIUM (2014).
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December 10, 2013
Announcement of Consortium (2014) coming soon to Steam.
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December 10, 2013
"A couple of hours into the pre-release version of Consortium, I realised that I was playing a version of the ‘One City Block’ RPG. The location is an aircraft rather than a collection of streets and buildings, but the philosophy holds up. Create a manageable location, a believable population to inhabit it, and provide the player with enough freedom of expression to define their role in the events that unfold. " Adam Smith (Rock, Paper, Shotgun)
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October 6, 2013
Vidal Desertch discusses the ramifications of giving public access to iDGi-1's ability to send people into the mind of Bishop Six in 2042 in CONSORTIUM (2014).
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April 7, 2013
Link to article on Polygon discussing our "close to completion" Kickstarter campaign for CONSORTIUM.
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