Consortium

3D Connection Update + A Very Special Introduction

I thought it was about time we had an update regarding our progress on opening up a 3D connection for you to explore.  To do so, Id like to talk about where we are taking the technology, now that we know for sure that we will be able to open an entirely different rift than ever before.  I thought Id start by introducing the man whom I've entrusted to handle the job of turning our recent work into an experience to be played by the world: Greg MacMartin.  Greg and his team have been doing what I used to do, before building iDGi-1 and taking this journey into the unknown, for many years now. 

They're video game developers and have been working closely with Thrie and later David Schelter, for over a year now in the hopes of turning what we are currently developing with iDGi-1 into a commercially viable product that people can enjoy all over the world. 

Boil it all down?  They want to do what I originally wanted to do with this project, and that is to build a 3D video game out of our trips through the rift.  The difference is where I wanted to make a normal game based on the things we learned from the other side  “ Greg wants to make the actual trips themselves the game.  He wants to take what Schelter and my team have been working on recently and port the potential experience into a game engine  “ and then let people fly through the rift and experience what they will. 

I simply do not have the time (or finances!) to realize this goal anymore and so am passing that job over to Greg and his extremely capable team. I will remain in charge of all-things iDGi-1 however and our continued 2D forays through the rift.

-Vidal Desertch

Ladies and gentleman, Greg MacMartin:

Hello everyone:

Over the past few months, since Vidal and Schelter's breakthrough, we've realized that it is indeed possible to visualize the alternate universe on the other side of the rift and to do so outside of Henry (K-1).  To make the visual connection possible on our end, my team and I have opted to using the most reliable in 3D game engines.  After much deliberation it was decided that the SOURCE game engine was the best tool at our disposal for visualizing the world and the people on the other side of the rift.

We've recently learned that this new connection will take us beyond Henry and into the brain of a single, highly specialized human being. We will be able to take full control of this person, even speak for them.  Who is this person and/or why is he or she so important?  We honestly have no idea, but all roads led to a single human being as being the host for our new connection method.  We still have not tested the system, and wont be ready to for at least another few weeks. 

All we do know for sure is that this connection method is something that was deeply rooted into Henry's construction and subconscious. He was built, in part, to do what we are nearly ready to attempt.  Our recent "micro-jumps" through the rift have resulted in not only what Vidal has released through this blog, but also huge amounts of information specifically geared to helping us properly re-calibrate the satellite.  All the answers were there, in Henry's psyche, waiting for us to put together.  We believe that some part of Henry has always known this was coming, since the instant he was born, and has been waiting patiently for us to figure it all out and make this connection.

So the end result, from the point of view of the general public - gamers and physics enthusiasts alike - is that eventually connecting to the iDGi-1 satellite and opening a new rift will literally mean jumping into an effectively "custom" universe and being able to interact with people and things over there, all through your iDGi-1 connected computer.  And I must say this again to be absolutely clear: With this new connection method, you will no longer be limited to the confines of Henrys (K-1) mind.

Myself and other game industry veterans here at iDGi-1 have been working to apply everything we know about making videogames - controlling complex systems and enabling users to explore and interact with virtual 3D spaces with controls such as keyboards and mice - into the iDGi-1 quantum control scheme, so that using the satellite's interdimensional abilities will essentially feel much like playing a 1st person controlled videogame.  This will take time and resources, but well get there!

Vidal is hoping, within the next month or so, to complete the final satellite calibrations and to actually begin testing this new connection method in its most raw form.  I'm asking everyone to keep their fingers crossed for us!  I'll leave it at that for now.

if you have any questions or anything for myself OR Vidal, please direct them through Vidal's email: vdesertch@interdimensionalgames.com.

-Gregory MacMartin

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ABOUT US

Established in 2006, Interdimensional Games Inc (iDGi) is a wholly independant R&D "boutique" video game studio. We're on a mission to push hard on the boundaries of first-person interactive narrative with an underlying moral and ethical compass. We make story driven first-person immersive simulations and believe in the future of voice driven VR interactive cinema.
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