latest news

Blog

September 5, 2012

Musings on the rift

Gregory musing about the implications of our exploring the other side of the rift.

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Blog

June 14, 2012

We're are mostly back

A post about damages made to our iDGi-1 interface by parties unknown. This essentially marked the end of our early, prototypical (now obsolete/defunct) connection with iDGi-1

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Blog

April 15, 2012

We've had our hands tied...

A post about the early days of realizing the first 3D connection through iDGi-1.

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Blog

August 21, 2011

Interdimensional Gateway re-opened!

Announcement of the re-connection with the (now obsolete/defunct) iDGi-1 rift interface.

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Blog

November 5, 2010

Ten Months Later

Discussion and ruminations about the time when the website johnwilconson.com was online in both the world beyond the rift, and ours. (site has long since been offline).

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Blog

October 24, 2010

A brief update...

We are working furiously towards several major milestones for the company, with some recent breakthroughs spurring us on!

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Blog

April 18, 2010

Connection problems...

Explanation of the loss of connection to the original/prototypical access to the rift (now obsolete/defunct).

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Blog

January 24, 2010

Singleplayer Vs. Multiplayer

iDGi executive Thrie Desertch discusses single player vs multiplayer games.

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Blog

January 19, 2010

What is on the other side?

Vidal Desertch shares his initial personal experiences on the other side of the rift.

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Blog

January 18, 2010

Hello there, seeker...

An article written about the very early (now obsolete/defunct) connection with iDGi-1.

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Blog

January 1, 2010

CANADIAN VIDEO GAME STARTUP INVENTS INTERDIMENSIONAL GATEWAY

Announcement of the early, prototypical (now obsolete/defunct) connection to iDGi-1

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Blog

December 29, 2009

The Known Universe

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ABOUT US

Established in 2006, Interdimensional Games Inc (iDGi) is a wholly independant R&D "boutique" video game studio. We're on a mission to push hard on the boundaries of first-person interactive narrative with an underlying moral and ethical compass. We make story driven first-person immersive simulations and believe in the future of voice driven VR interactive cinema.
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